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Tag Archives: vgm

Game Release Date: 1990
Composers: Pyotr Ilyich Tchaikovsky, Gary Hammond (arrange)

Codec: FLAC
Tracks: 15
Channels: Mono
Bit Depth: 16bit
Sample Rate: 48000Hz


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Mega

Game Release Date: 1990
Composers: Pyotr Ilyich Tchaikovsky, George Alistair Sanger (arrange), Gary Hammond (arrange)

Codec: FLAC
Tracks: 16
Channels: Stereo
Bit Depth: 16bit
Sample Rate: 32000Hz


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Mega

Game Release Date: 1990
Composers: Pyotr Ilyich Tchaikovsky, Eric Hammond (arrange)

Codec: FLAC
Tracks: 15
Channels: Stereo
Bit Depth: 16bit
Sample Rate: 48000Hz


Download
Mega

Game Release Date: 1990
Composers: Pyotr Ilyich Tchaikovsky, Eric Hammond (arrange)

Codec: FLAC
Tracks: 15
Channels: Mono
Bit Depth: 16bit
Sample Rate: 49716Hz


Download
Mega

Game Release Date: 1990
Composers: Pyotr Ilyich Tchaikovsky, Dave Hayes (arrange), David Warhol (arrange)

Codec: FLAC
Tracks: 15
Channels: Mono
Bit Depth: 16bit
Sample Rate: 48000Hz


Download
Mega

So what I omitted saying last time is that while I couldn’t work on any new game here on VengefulChip I was uploading stuff to CVGM. The reason why I didn’t say is because I wasn’t yet done, so now that I am, I decided to make an update post, yay! 😀

CVGM is an internet-based radio that streams classic game/cracktro/demoscene music, especially chiptunes but also music from more modern games, including contemporary titles. It has a very fun community , large database of music, and you can do requests, so that your selected songs would play on the radio.
I would really recommend you to give it a try 🙂

Also, expect another game soundtrack at the beginning of the following week!

Game Release Date: 1993
Composers: Richard Joseph, Jon Hare

Codec: FLAC
Tracks: 7
Channels: Stereo
Bit Depth: 16bit
Sample Rate: 48000Hz


Download
Mega

Game Release Date: 1991
Composer: Rudolf Stember

Codec: FLAC
Tracks: 21
Channels: Stereo
Bit Depth: 16bit
Sample Rate: 48000Hz


Download
Mega

Another quick release, which took me a bit more time, but I took advantage of the fact that I had some free time in the last few days. So I present you Aerobiz!
Another fun strategy game that I grew to like, and was the first ever such game to have played on a console (through emulation of course), this being SNES at first.
Then I discovered it’s japanese counterpart for the X68000, and I was hooked with the advantages it had: mouse control and the extra large screen space that machine offered, amazing!
Anyway, as always:

List of Ports and Downloads

So in the past month I’ve mostly been doing maintenance work on all the sets, updated the tagging to the new format I’ve been using and also fixed some sets that either had missing tracks or they had some acoustic problems. Here are the games in question that I updated, so make sure to re-download them in the case you got them in the past:

Lemmings – All sets (tagging), “Opening Theme” was renamed to “Opening – March of the Mods” since somebody let me know of the original composition’s name.
The Incredible Machine – All sets (tags), fixed weird looping on MT-32
Puyo Puyo – All sets (tagging), Arcade set was missing some tracks so I recorded everything again.
Grand Prix Circuit – All sets (tagging)
Cycles: International Grand Prix Challenge – All sets (tagging), Will have to find a way to access the Tandy music and add that set.
F-Zero (tagging)
Hyperzone (tagging)
Twinbee – All sets (tagging)
Cannon Fodder – All sets (tagging)
LSL1EGA, LSL1VGA, LSL2, LSL3, LSL5, LSL6 – All sets (tagging)
Sid And Al’s Incredible Toons – All sets (tagging)
Gradius – All sets (tagging)
The Incredible Machine 2 – All (tagging)
Lemmings 2 – All sets (tagging)
Raptor: Call of The Shadows – All sets (tagging)
Transport Tycoon Deluxe – All sets (tagging), GeneralMIDI – Recorded MIDI data from the DOS version of the game instead of Windows
SimCity 2000 – All sets (tagging)
Gradius II – All sets (tagging)
Willy Beamish – MT-32 – tagging fix on two tracks, fix “Glassy Class” fade out

Also since the MT-32 sets of LSL1VGA, LSL5 and LSL6 have some artefacts through them from the preceding songs in some tracks (because of the heavy reverb) I decided to record them again from the extracted music files from the game and tone down the reverb so there would be a “cleaner” sound to them. I hope to finish this by christmas, so look forward to it! =D
I’ll announce when I’m done in the next release, but you can try to download the links in the meantime, as I’ll add them gradually.

I also might consider updating the AdLib sets from OPL2 to OPL3 later on, but I’ll have to think about it.