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Tag Archives: tim clarke

*phew* This game was a lot to tackle with and incidentally it is also the longest soundtrack I worked on as of yet (+2hrs). The MT-32 set took me away 4 days and the FM one took me even more thant that, trying to figure out of a way to record it without actually having to do it mid-game. The problem is that when extracting the sound files from a Sierra/Dynamix game is that it doesn’t loop as it would in the game, so I’d have to modify the files in such a way that they would loop accordingly.
This was easy-peasy with the MT-32 set as I only had to modify the SMF (Standard MIDI files) to make them loop. But with the FM ones that wasn’t possible, so I had to manually edit the recordings instead. It was quite a hassle, but still better and easier than record in-game. ^^
If you notice anything wrong in the way the songs loop in the FM set, or if you happen to know how the songs are titled please let me know. Also let me know if any tracks in the FM set sound weird or not how they were supposed to (aside from the stereo FM that wasn’t available in-game). I know for certain I gave up on looping 2 songs (in the FM set) simply because I couldn’t for the life of me figure out where the looping points were.

But regardless of the technical banter above this soundtrack blows my ears off, it’s that awesome!
In my childhood/early teens I played this game on a SoundBlaster 16 card on my old PC (I think it was a 486DX ^^), but now that I got to sample the MT-32 soundtack, it sounds ten times better, and doesn’t compare at all. You can really tell this soundtrack was specially designed for it, as opposed to other Sierra games that focused more on the AdLib or SoundCanvas =)
Also, have you noticed that the more you progressed in the game, the uglier that character portraits looked and the jerkier the animation becomes? Also at some points you can really notice the game wasn’t quite finished as it lacks some polish ^^
But regardless, hope you enjoy this gem that took so much of my time to finish =D

List of Ports and Downloads



If you’re interested to help and have any Roland modules from the MT or CM series, you can download the MIDI files with SysEx commands here and contact me here
If you link this anywhere else please credit me and this site. Thanks =D

Game Release Date: 1991
Composers: Chris Stevens, Jan Paul Moorhead, Don Latarski


Codec: FLAC
Tracks: 116
Channels: Stereo
Bit Depth: 16bit
Sample Rate: 32000Hz


Download
Mega – Part 1
Mega – Part 2

Game Release Date: 1991
Composers: Chris Stevens, Jan Paul Moorhead, Don Latarski


Codec: FLAC
Tracks: 115
Channels: Stereo
Bit Depth: 16bit
Sample Rate: 48000Hz


Download
Mega – Part 1
Mega – Part 2

This might be of quite an interest to the Acorn Archimedes fans out there, as I’ve added the previously missing ports of Lemmings 2: The Tribes and Cannon Fodder of that machine, so enjoy it!
As last time, Stefan L. was generous enough to offer and record those two as well. =D
Seems so far he’s the only contributor for this project aside me. If you want to help, you’re more than welcome to, and you know where you can find all the details =)

I’m also working on quite a long game (+110 tracks per set, that’s a record breaker!), so be patient with me until I get it to completion ^^

Lemmings 2: The Tribes Archimedes
Cannon Fodder Archimedes

I’ve also updated two sets. The first set is Lemmings for the Archimedes, it had a missing track in it’s expansion game, and this one was also provided by Stefan, thanks again! The second one is the GeneralMIDI soundtrack of The Incredible Machine 2. A user on YouTube notified me of this set not sounding right, having the wrong pitch bend set to the tracks, so I fixed the problem.
Make sure you check those out in the case you downloaded them before =)

Speaking of sequels, I thought this game might deserve a release too. Might not be as interesting as it’s prequel in the music department (at least in my humble opinion), it’s still quite a good effort on the composer’s side.

List of Ports and Downloads

Game Release Date: 1995
Composers: Chris Stevens, Tim Clarke, Jan Paul Moorhead


Codec: FLAC
Tracks: 20
Channels: Mono
Bit Depth: 16bit
Sample Rate: 48000Hz


Download
Mega

Game Release Date: 1994
Composers: Chris Stevens, Tim Clarke, Jan Paul Moorhead


Codec: FLAC
Tracks: 24
Channels: Stereo
Bit Depth: 16bit
Sample Rate: 48000Hz


Download
Mega – Part 1
Mega – Part 2

Game Release Date: 1994
Composers: Chris Stevens, Tim Clarke, Jan Paul Moorhead


Codec: FLAC
Tracks: 24
Channels: Stereo
Bit Depth: 16bit
Sample Rate: 48000Hz


Download
Mega – Part 1
Mega – Part 2

Note
This was recorded with the modified game driver files done by tikalat.

Game Release Date: 1994
Composers: Chris Stevens, Tim Clarke, Jan Paul Moorhead


Codec: FLAC
Tracks: 24
Channels: Stereo
Bit Depth: 16bit
Sample Rate: 44100Hz


Download
Mega – Part 1
Mega – Part 2

Game Release Date: 1994
Composers: Chris Stevens, Tim Clarke, Jan Paul Moorhead


Codec: FLAC
Tracks: 24
Channels: Mono
Bit Depth: 16bit
Sample Rate: 48000Hz


Download
Mega