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Here we go again with another game. As I mentioned previously (or rather a few weeks ago) here, this is going to be a request I’m going to do for Daniel T. who is the first person to donate anything to this project 😀

This is one of those games that go by multiple names, scattered across all regions, so to avoid any confusion I’m going to refer to this game by it’s most often used name (also it’s the original japanese name of the arcade game, after which all the other ports were made).

It’s quite a fun and cute (not to mention nonsensical!) puzzle/platformer game that I vaguely remember playing as a little kid on the SNES (though it was the sequel of this one, although I find the prequel much better). The musical score is overall excellent (as you’d come to expect from japanese composers) and I have enjoyed every second of listening to it while recording.
What I really enjoy about these sorts of the games is that it makes the player travel through quite a few landmarks around the globe, and for a geography freak like myself I really enjoy being able to see all the neat little backgrounds and as a kid I would enjoy learning about new places.

Unfortunately I could not work on two ports of the game, namely the Amstrad CPC and ZX Spectrum ones, as they don’t have any option to disable the sound effects, and they perpetually ring throughout the game (and I can’t pause the game either, to be able to hear only the background music). Fortunately at least the CPC version sounds similar to the Atari ST one, so you won’t miss much. If in the future I find a way of properly recording from those platforms, I promise I’ll add those sets as well.
Also for some reason, my recordings from the Arcade version of the game seem to be at a slightly higher tempo than what I’ve heard it some longplay videos (I always watch those when I record a set to make sure I’ve properly tagged the songs in order of appearance in the game), and I’m not sure if it’s an emulation issue or that’s supposed to sound like, so please let me know which way it’s supposed to sound, and maybe even provide some recordings if you’re able. 🙂
So now that I’ve done the talking, here you go:

List of Ports and Downloads

Enjoy! 😀

Game Release Date: 1992
Composers: Keith Tinman, Dean Evans

Codec: FLAC
Tracks: 11
Channels: Stereo
Bit Depth: 16bit
Sample Rate: 48000 Hz


Download
Mega

So in the past month I’ve mostly been doing maintenance work on all the sets, updated the tagging to the new format I’ve been using and also fixed some sets that either had missing tracks or they had some acoustic problems. Here are the games in question that I updated, so make sure to re-download them in the case you got them in the past:

Lemmings – All sets (tagging), “Opening Theme” was renamed to “Opening – March of the Mods” since somebody let me know of the original composition’s name.
The Incredible Machine – All sets (tags), fixed weird looping on MT-32
Puyo Puyo – All sets (tagging), Arcade set was missing some tracks so I recorded everything again.
Grand Prix Circuit – All sets (tagging)
Cycles: International Grand Prix Challenge – All sets (tagging), Will have to find a way to access the Tandy music and add that set.
F-Zero (tagging)
Hyperzone (tagging)
Twinbee – All sets (tagging)
Cannon Fodder – All sets (tagging)
LSL1EGA, LSL1VGA, LSL2, LSL3, LSL5, LSL6 – All sets (tagging)
Sid And Al’s Incredible Toons – All sets (tagging)
Gradius – All sets (tagging)
The Incredible Machine 2 – All (tagging)
Lemmings 2 – All sets (tagging)
Raptor: Call of The Shadows – All sets (tagging)
Transport Tycoon Deluxe – All sets (tagging), GeneralMIDI – Recorded MIDI data from the DOS version of the game instead of Windows
SimCity 2000 – All sets (tagging)
Gradius II – All sets (tagging)
Willy Beamish – MT-32 – tagging fix on two tracks, fix “Glassy Class” fade out

Also since the MT-32 sets of LSL1VGA, LSL5 and LSL6 have some artefacts through them from the preceding songs in some tracks (because of the heavy reverb) I decided to record them again from the extracted music files from the game and tone down the reverb so there would be a “cleaner” sound to them. I hope to finish this by christmas, so look forward to it! =D
I’ll announce when I’m done in the next release, but you can try to download the links in the meantime, as I’ll add them gradually.

I also might consider updating the AdLib sets from OPL2 to OPL3 later on, but I’ll have to think about it.

Here I am again with a japanese-only game. Most of this game’s ports were made in japan and very little was invested for the western market, so I don’t expect many of you to know this title, much like it’s prequel. Luckly there is a fan-made translation for this gem on the SNES.
It’s a fun puzzle game, and yet again brings nostalgic feelings to me of wasting my summer days playing the game’s “championships” and laughing at the cutscenes =D

Besides this I also added a GameGear set and fixed the SNES set for this game’s prequel.

List of Ports and Downloads

Game Release Date: 1995, 1996 (Remix)
Composers: BA.M, Einosuke Nagao, Tsuyoshi Matsushima


Codec: FLAC
Tracks: 16, 17 (Remix)
Channels: Stereo
Bit Depth: 16bit
Sample Rate: 48000Hz


Download
Mega

Game Release Date: 1995
Composer: Unknown Composer


Codec: FLAC
Tracks: 15
Channels: Stereo
Bit Depth: 16bit
Sample Rate: 44100Hz (1 track) + 22050Hz (13 tracks)


Download
Mega

Game Release Date: 1994
Composers: BA.M, Tsuyoshi Matsushima


Codec: FLAC
Tracks: 17
Channels: Stereo
Bit Depth: 16bit
Sample Rate: 48000Hz


Download
Mega

So here I am with another release, probably quicker than you expected =D
I decided to take this game since it brings me quite some nostalgia during this time of the year (I have this thing where I play some games on certain seasons). I remember this game being very difficult to get the hang of, also for it’s very steep learning curve, but nonetheless very enjoyable =)

Also I chose it because it seemed easy to do, and also tikalat was nice enough to provide me with a tool to play all the tunes in the IBM-PC ports ^^
But in the end it turned out the exact opposite, as it was quite difficult to deal with. The reason for that is that it has a lot of obscure japanese variations that are all related to it. They took some time to manipulate, tag and organise, but despite that I’m still missing the FM Towns and PC-98 sets, which is a bummer =(
But anyway, enough with the talk, let’s get down to business!

List of Ports and Downloads

Game Release Date: 1995
Composers: Unknown Composer (Pack-In-Video Sound Team)


Codec: FLAC
Tracks: 14
Channels: Stereo
Bit Depth: 16bit
Sample Rate: 48000Hz


Download
Mega

Game Release Date: 1994
Composers: Matt Furniss


Codec: FLAC
Tracks: 6
Channels: Stereo
Bit Depth: 16bit
Sample Rate: 44100Hz


Download
Mega
Recording provided by Stefan L.