Skip navigation

Tag Archives: sound blaster pro 2

Game Release Date: 1995
Composer: Philip Morris

Codec: FLAC
Tracks: 32
Channels: Mono
Bit Depth: 16bit
Sample Rate: 49716 Hz


Download
Mega – Part 1
Mega – Part 2

Game Release Date: 1994
Composers: Rob Wallace, Jeff Gatlin

Codec: FLAC
Tracks: 12
Channels: Stereo
Bit Depth: 16bit
Sample Rate: 49716 Hz


Download
Mega

Game Release Date: 1993
Composers: Robert Prince

Codec: FLAC
Tracks: 23
Channels: Stereo
Bit Depth: 16bit
Sample Rate: 49716Hz


Download
Mega – Part 1
Mega – Part 2

Game Release Date: 1991
Composers: David Whittaker

Codec: FLAC
Channels: Mono
Bit Depth: 16bit
Sample Rate: 49716Hz


Download
Mega

*phew* This game was a lot to tackle with and incidentally it is also the longest soundtrack I worked on as of yet (+2hrs). The MT-32 set took me away 4 days and the FM one took me even more thant that, trying to figure out of a way to record it without actually having to do it mid-game. The problem is that when extracting the sound files from a Sierra/Dynamix game is that it doesn’t loop as it would in the game, so I’d have to modify the files in such a way that they would loop accordingly.
This was easy-peasy with the MT-32 set as I only had to modify the SMF (Standard MIDI files) to make them loop. But with the FM ones that wasn’t possible, so I had to manually edit the recordings instead. It was quite a hassle, but still better and easier than record in-game. ^^
If you notice anything wrong in the way the songs loop in the FM set, or if you happen to know how the songs are titled please let me know. Also let me know if any tracks in the FM set sound weird or not how they were supposed to (aside from the stereo FM that wasn’t available in-game). I know for certain I gave up on looping 2 songs (in the FM set) simply because I couldn’t for the life of me figure out where the looping points were.

But regardless of the technical banter above this soundtrack blows my ears off, it’s that awesome!
In my childhood/early teens I played this game on a SoundBlaster 16 card on my old PC (I think it was a 486DX ^^), but now that I got to sample the MT-32 soundtack, it sounds ten times better, and doesn’t compare at all. You can really tell this soundtrack was specially designed for it, as opposed to other Sierra games that focused more on the AdLib or SoundCanvas =)
Also, have you noticed that the more you progressed in the game, the uglier that character portraits looked and the jerkier the animation becomes? Also at some points you can really notice the game wasn’t quite finished as it lacks some polish ^^
But regardless, hope you enjoy this gem that took so much of my time to finish =D

List of Ports and Downloads



If you’re interested to help and have any Roland modules from the MT or CM series, you can download the MIDI files with SysEx commands here and contact me here
If you link this anywhere else please credit me and this site. Thanks =D

Game Release Date: 1991
Composers: Chris Stevens, Jan Paul Moorhead, Don Latarski


Codec: FLAC
Tracks: 116
Channels: Stereo
Bit Depth: 16bit
Sample Rate: 32000Hz


Download
Mega – Part 1
Mega – Part 2

Game Release Date: 1991
Composers: Chris Stevens, Jan Paul Moorhead, Don Latarski


Codec: FLAC
Tracks: 115
Channels: Stereo
Bit Depth: 16bit
Sample Rate: 48000Hz


Download
Mega – Part 1
Mega – Part 2

Game Release Date: 1993
Composer: Sue Casper

Codec: FLAC
Tracks: 14
Channels: Stereo
Bit Depth: 16bit
Sample Rate: 48000Hz


Download
Mega

For the decryption key, you’d have to contact me through reddit. Some schmuck decided to mark the uploads for copyright infringement.
If you’re not happy that your works are up here, contact me instead and I’ll remove the songs altogether and post a notice. Otherwise I’ll keep uploading them regardless of how many times you try to remove the uploads.

Game Release Date: 1993
Composer: Dan Kehler


Codec: FLAC
Tracks: 36 + 4 SFX
Channels: Stereo
Bit Depth: 16bit
Sample Rate: 48000Hz


Download
Mega – Part 1
Mega – Part 2