Skip navigation

Tag Archives: MT-32/CM-32L/CM-64/LAPC

So here I am with another release, probably quicker than you expected =D
I decided to take this game since it brings me quite some nostalgia during this time of the year (I have this thing where I play some games on certain seasons). I remember this game being very difficult to get the hang of, also for it’s very steep learning curve, but nonetheless very enjoyable =)

Also I chose it because it seemed easy to do, and also tikalat was nice enough to provide me with a tool to play all the tunes in the IBM-PC ports ^^
But in the end it turned out the exact opposite, as it was quite difficult to deal with. The reason for that is that it has a lot of obscure japanese variations that are all related to it. They took some time to manipulate, tag and organise, but despite that I’m still missing the FM Towns and PC-98 sets, which is a bummer =(
But anyway, enough with the talk, let’s get down to business!

List of Ports and Downloads

Game Release Date: 1992
Composers: Brad Madix, Russell Lieblich


Codec: FLAC
Tracks: 16
Channels: Stereo
Bit Depth: 16bit
Sample Rate: 32000Hz


Download
Mega

*phew* This game was a lot to tackle with and incidentally it is also the longest soundtrack I worked on as of yet (+2hrs). The MT-32 set took me away 4 days and the FM one took me even more thant that, trying to figure out of a way to record it without actually having to do it mid-game. The problem is that when extracting the sound files from a Sierra/Dynamix game is that it doesn’t loop as it would in the game, so I’d have to modify the files in such a way that they would loop accordingly.
This was easy-peasy with the MT-32 set as I only had to modify the SMF (Standard MIDI files) to make them loop. But with the FM ones that wasn’t possible, so I had to manually edit the recordings instead. It was quite a hassle, but still better and easier than record in-game. ^^
If you notice anything wrong in the way the songs loop in the FM set, or if you happen to know how the songs are titled please let me know. Also let me know if any tracks in the FM set sound weird or not how they were supposed to (aside from the stereo FM that wasn’t available in-game). I know for certain I gave up on looping 2 songs (in the FM set) simply because I couldn’t for the life of me figure out where the looping points were.

But regardless of the technical banter above this soundtrack blows my ears off, it’s that awesome!
In my childhood/early teens I played this game on a SoundBlaster 16 card on my old PC (I think it was a 486DX ^^), but now that I got to sample the MT-32 soundtack, it sounds ten times better, and doesn’t compare at all. You can really tell this soundtrack was specially designed for it, as opposed to other Sierra games that focused more on the AdLib or SoundCanvas =)
Also, have you noticed that the more you progressed in the game, the uglier that character portraits looked and the jerkier the animation becomes? Also at some points you can really notice the game wasn’t quite finished as it lacks some polish ^^
But regardless, hope you enjoy this gem that took so much of my time to finish =D

List of Ports and Downloads



If you’re interested to help and have any Roland modules from the MT or CM series, you can download the MIDI files with SysEx commands here and contact me here
If you link this anywhere else please credit me and this site. Thanks =D

Game Release Date: 1991
Composers: Chris Stevens, Jan Paul Moorhead, Don Latarski


Codec: FLAC
Tracks: 116
Channels: Stereo
Bit Depth: 16bit
Sample Rate: 32000Hz


Download
Mega – Part 1
Mega – Part 2

As I promised, here’s a new release for you guys! =D
For years I’ve been playing this game, each time ending up being immensely fun. Though playing those many times I never quite figured the eccentric nature of it’s soundtrack.
Years later having been able to listen to the MT-32 interpretation of it suddenly made me realise that the tracks most of the time incorporated themes from sounds that are commonly heard around cities (traffic, sirens, heavy industry noise, dramatic/melancholic tones).
In it’s concept it is quite unique, and I’d say the original composer was a genius in making this spot-on soundtrack that I hope you’ll enjoy =)
I would also like to thank tikalat at VOGONS for the extraction utility and Stefan for assistance.

List of Ports and Downloads

Game Release Date: 1993
Composer: Sue Casper

Codec: FLAC
Tracks: 14
Channels: Stereo
Bit Depth: 16bit
Sample Rate: 48000Hz


Download
Mega

For the decryption key, you’d have to contact me through reddit. Some schmuck decided to mark the uploads for copyright infringement.
If you’re not happy that your works are up here, contact me instead and I’ll remove the songs altogether and post a notice. Otherwise I’ll keep uploading them regardless of how many times you try to remove the uploads.

Game Release Date: 1994
Composer: John Broomhall

Codec: FLAC
Tracks: 23
Channels: Stereo
Bit Depth: 16bit
Sample Rate: 48000Hz


Download
Mega – Part 1
Mega – Part 2

Another sequel here. While the songs might not be that many or as catchy from the game’s prequel, it’s still fun to listen to. And get a load of the MT-32 pack! I had no idea it was so full of awesomeness, it beats even the original version from the Amiga =D

List of Ports and Downloads

Game Release Date: 1993
Composer: Brian Jonhson, Raymond Usher, David Wittacker

Codec: FLAC
Tracks: 13
Channels: Stereo
Bit Depth: 16bit
Sample Rate: 48000Hz


Download
Mega

Game Release Date: 1994
Composers: Chris Stevens, Tim Clarke, Jan Paul Moorhead


Codec: FLAC
Tracks: 24
Channels: Stereo
Bit Depth: 16bit
Sample Rate: 48000Hz


Download
Mega – Part 1
Mega – Part 2

Note
This was recorded with the modified game driver files done by tikalat.