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Tag Archives: Michael Land

So as I promised, this year has started with a BANG

(although a lot later than promised)

Been working on this from the start of the year, so yeah… took quite a while, and I wouldn’t have expected it to take more than a three weeks to finish.

Note to self: never make any more deadline promises on this site.



I don’t think this game needs any introduction, we’ve all played it and enjoyed it thoroughly (at least I know I did!). This game appears to have set the standard by which LucasArts’ sound team composed music, since all subsequent titles (Sam and Max: Hit the Road, MM: Day of the Tentacle, Indiana Jones and the Fate of Atlantis…). They all seem to have this jazz-infused funk sound to them, which I must add that it’s not at all in bad taste, just becomes a bit dull after a while.

This game is quite notorious for introducing iMuse, an interactive music system that generates music on the fly, changing instruments, or adding composite parts of a song depending on what actions you take in-game. While this might seem a nice idea, I kind of hate Michael Land for his initiative to make this system, since it made my job a lot harder 😛
Eventually they discontinued iMuse allegedly because the creators saw that people typically do not really notice much and that it was too much of a hassle (something I agree with them).
EDIT: As Mr. Eight-Three-One on YouTube points out, they haven’t really discontinued the iMuse system until the 00’s, but they didn’t use complicated “tricks” as they did in those older Lucas Arts adventure games (like Monkey Island 2, for instance).

So as I mentioned, it was quite difficult to work on this game, and I had to resort to various trickery to get the tracks to sound proper and clean (without SFX, no interferences, etc.). But that was no problem, since I can always take a challenge 😀
Unfortunately that also means that it would be quite impossible to record an “accurate” soundtrack of one port of this game that stays consistent with how the other ports sound. Like for example, the song that plays when inside LeChuck’s fortress has quite a lot of little bits of music that are added randomly to the main song/theme. So no matter what I do, I will not be able to make that song on the CM-32L port to sound the same as the Macintosh version (music arrangement-wise).

Also speaking of ports, I omitted the FM-Towns version, as it’s godawful, and would’ve took me another week to finish, so I thought it wasn’t worth it. Even just listening to the introduction music was enough to overfill my ears with a 1-year supply of out-of-tune merde.
But if you’d wish to listen to it regardless, write a post on VengefulChip’s subreddit, tweet me, or leave a comment on my videos 🙂
If enough people ask, I might get myself to do it.

So that’s about it, hope you enjoy this as much as I enjoyed working on it, and see you next time!

List of Ports and Downloads




Also, if you haven’t noticed, or aren’t following VengefulChip through the YouTube channel, Twitter, or the subreddit, I have posted the “lost soundtrack” of Lemmings. Essentially just a collection of music from one of the demo disks of Lemmings. The mod files have been ripped by Mindless at lemmingsforums.net.

Game Release Date: 1991
Composer: Michael Land, Peter McConnell, Clint Bajakian

Codec: FLAC
Tracks: 89
Channels: Stereo
Bit Depth: 16bit
Sample Rate: 48000 Hz


Download
Mega – Part 1
Mega – Part 2
Mega – Part 3
Mega – Part 4

Game Release Date: 1991
Composer: Michael Land, Peter McConnell, Clint Bajakian

Codec: FLAC
Tracks: 87
Channels: Stereo
Bit Depth: 16bit
Sample Rate: 49716 Hz


Download
Mega – Part 1
Mega – Part 2

Game Release Date: 1991
Composer: Michael Land, Peter McConnell, Clint Bajakian

Codec: FLAC
Tracks: 17
Channels: Mono
Bit Depth: 16bit
Sample Rate: 48000 Hz


Download
Mega

Look behind you, a three headed monkey!
Just kidding, been a while since I’ve worked on anything, this time of the year is always hectic. But I finally managed to set aside some time to work on this.
It’s been fun to work on this, since it also brings a lot of memories (seems to happen an awful lot, eh?)
Hope you enjoy, and by this I want to wish you all a happy new prosperous year, with many more recordings to come =D

List of Ports and Downloads

And as promised in the previous post, I “fixed” the MT-32/CM-32L sets for: LSL1VGA, LSL5 and LSL6
In some songs, the looping is much better than heard in the games, due to the fact that I’ve looped the midis by hand.
Speaking of which, if you had a MT-32 or compatible module, and you would like to give a helping hand, please contact me, so I could send you the stuff you need for recording.
Other specific “improvements”:
LSL5 – five new tracks were added of which 4 are unused in the game. Also I’m not sure if this was a software issue or if the midi extractor I used has some problems with this game in particular, but in many tracks there are some instruments missing. A very prominent example is the chimes, but since they sound “natural” in the tracks, I decided to leave them as-is. If anyone has some info on this please do let me know.
LSL6 – 4 new tracks added, all unused in the game plus fixed some quirks with some instruments (ah, the joys of directly slapping GM music onto the MT-32)

In the future I plan to fix the AdLib sets for the three above games and record on DualOPL/OPL3 instead with a tool provided by NewRisingSun of Vogons, and perhaps re-do the MT-32 set of LSL2 and LSL3.

Game Release Date: 1990
Composers: Barney Jones, Michael Land, Patrick Mundy, Andy Newell

Codec: FLAC
Tracks: 7
Channels: Mono
Bit Depth: 16bit
Sample Rate: 48000Hz


Download
Mega

Game Release Date: 1992
Composers: Barney Jones, Michael Land, Patrick Mundy, Andy Newell

Codec: FLAC
Tracks: 14
Channels: Mono
Bit Depth: 16bit
Sample Rate: 48000Hz


Download
Mega

Game Release Date: 1990
Composers: Barney Jones, Michael Land, Patrick Mundy, Andy Newell

Codec: FLAC
Tracks: 7
Channels: Mono
Bit Depth: 16bit
Sample Rate: 48000Hz


Download
Mega

Game Release Date: 1990
Composers: Barney Jones, Michael Land, Patrick Mundy, Andy Newell

Codec: FLAC
Tracks: 14
Channels: Stereo
Bit Depth: 16bit
Sample Rate: 32000Hz


Download
Mega

Game Release Date: 1990
Composers: Barney Jones, Michael Land, Patrick Mundy, Andy Newell

Codec: FLAC
Tracks: 14
Channels: Stereo
Bit Depth: 16bit
Sample Rate: 48000Hz


Download
Mega