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Tag Archives: IBM-PC

Game Release Date: 1995
Composers: Thierry Carron

Codec: FLAC
Tracks: 11
Channels: Stereo
Bit Depth: 16bit
Sample Rate: 44100 Hz


Download
Mega

Game Release Date: 1995
Composers: Thierry Carron

Codec: FLAC
Tracks: 6
Channels: Mono
Bit Depth: 16bit
Sample Rate: 49617 Hz


Download
Mega

Game Release Date: 1994
Composers: John Broomhall

Codec: FLAC
Tracks: 23
Channels: Stereo
Bit Depth: 16bit
Sample Rate: 44100 Hz


Download
Mega – Part 1
Mega – Part 2

So as I promised, this year has started with a BANG

(although a lot later than promised)

Been working on this from the start of the year, so yeah… took quite a while, and I wouldn’t have expected it to take more than a three weeks to finish.

Note to self: never make any more deadline promises on this site.



I don’t think this game needs any introduction, we’ve all played it and enjoyed it thoroughly (at least I know I did!). This game appears to have set the standard by which LucasArts’ sound team composed music, since all subsequent titles (Sam and Max: Hit the Road, MM: Day of the Tentacle, Indiana Jones and the Fate of Atlantis…). They all seem to have this jazz-infused funk sound to them, which I must add that it’s not at all in bad taste, just becomes a bit dull after a while.

This game is quite notorious for introducing iMuse, an interactive music system that generates music on the fly, changing instruments, or adding composite parts of a song depending on what actions you take in-game. While this might seem a nice idea, I kind of hate Michael Land for his initiative to make this system, since it made my job a lot harder 😛
Eventually they discontinued iMuse allegedly because the creators saw that people typically do not really notice much and that it was too much of a hassle (something I agree with them).
EDIT: As Mr. Eight-Three-One on YouTube points out, they haven’t really discontinued the iMuse system until the 00’s, but they didn’t use complicated “tricks” as they did in those older Lucas Arts adventure games (like Monkey Island 2, for instance).

So as I mentioned, it was quite difficult to work on this game, and I had to resort to various trickery to get the tracks to sound proper and clean (without SFX, no interferences, etc.). But that was no problem, since I can always take a challenge 😀
Unfortunately that also means that it would be quite impossible to record an “accurate” soundtrack of one port of this game that stays consistent with how the other ports sound. Like for example, the song that plays when inside LeChuck’s fortress has quite a lot of little bits of music that are added randomly to the main song/theme. So no matter what I do, I will not be able to make that song on the CM-32L port to sound the same as the Macintosh version (music arrangement-wise).

Also speaking of ports, I omitted the FM-Towns version, as it’s godawful, and would’ve took me another week to finish, so I thought it wasn’t worth it. Even just listening to the introduction music was enough to overfill my ears with a 1-year supply of out-of-tune merde.
But if you’d wish to listen to it regardless, write a post on VengefulChip’s subreddit, tweet me, or leave a comment on my videos 🙂
If enough people ask, I might get myself to do it.

So that’s about it, hope you enjoy this as much as I enjoyed working on it, and see you next time!

List of Ports and Downloads




Also, if you haven’t noticed, or aren’t following VengefulChip through the YouTube channel, Twitter, or the subreddit, I have posted the “lost soundtrack” of Lemmings. Essentially just a collection of music from one of the demo disks of Lemmings. The mod files have been ripped by Mindless at lemmingsforums.net.

Game Release Date: 1991
Composer: Michael Land, Peter McConnell, Clint Bajakian

Codec: FLAC
Tracks: 89
Channels: Stereo
Bit Depth: 16bit
Sample Rate: 48000 Hz


Download
Mega – Part 1
Mega – Part 2
Mega – Part 3
Mega – Part 4

Game Release Date: 1991
Composer: Michael Land, Peter McConnell, Clint Bajakian

Codec: FLAC
Tracks: 87
Channels: Stereo
Bit Depth: 16bit
Sample Rate: 49716 Hz


Download
Mega – Part 1
Mega – Part 2

Game Release Date: 1991
Composer: Michael Land, Peter McConnell, Clint Bajakian

Codec: FLAC
Tracks: 17
Channels: Mono
Bit Depth: 16bit
Sample Rate: 48000 Hz


Download
Mega

Note: This “lost” soundtrack was on what appears to be on an earlier demo of Lemmings released somewhere around 1990. This music cannot be heard throughout the demo itself, but rather the mod files need to be extracted out of the disk itself. Mindless at lemmingsforums.net was the one to extract the data files, and you can download the original files here. The files in this set are sorted in a random order, as there is no way to figure out on which levels the tracks were assigned.

Game Release Date: 1990
Composer: Brian Johnston

Codec: FLAC
Tracks: 20
Channels: Stereo
Bit Depth: 16bit
Sample Rate: 48000 Hz


Download
Mega – Part 1
Mega – Part 2

Posting this later than intended, I meant to post this two to three weeks ago as I wanted to post another game by the end of the year, but alas I got caught up in a lot of stuff that I had to do, my schedule became quite crammed. Unfortunately I won’t be able to finish the other game in time, so I’ll have to leave it for January. At least you’ll have another reason to look forward to the new year as the other game is a major title, and (as with most of the titles posted here) doesn’t have the full soundtrack available anywhere 😀
But enough spoilers for now, let’s talk about this release!

The game is quite fun as with the previous games in the Lemmings series, and the music is quite good, except it has repetitive themes and the rhythm gets a bit stale upon multiple listens. It’s still quite the contender, but could be a lot better.
If you’ve never played the game and you were to try it out, you’d surely be creeped out by the wonky CGI, annoyed at the clumsy controls and confused by the layout of the levels.
The LAPC-1 (MT-32) set sounds a bit odd on some tracks, which is understandable considering that the game music was composed and intended for Roland SCC-55, but still sounds better than many conversions of other games.
I’ll also have to apologise for the improper instrument volumes in the GeneralMIDI set. I did not have any way of extracting the midi data out of the game, so I could only record the midi commands out of DOSBox, and that isn’t always very accurate, and that makes it harder to tamper with the instruments and their volumes. So it ended up not sounding that great with the soundfont used. If I’ll ever be able to extract the midi data out of the game, I promise to update the GM set 🙂
One last thin I need to specify: the CDDA set is exactly the same as on Sony PlayStation and Sega Saturn, so I omitted adding the latter two as they’re redundant.

List of Ports and Downloads

Game Release Date: 1995
Composer: Philip Morris

Codec: FLAC
Tracks: 32
Channels: Mono
Bit Depth: 16bit
Sample Rate: 49716 Hz


Download
Mega – Part 1
Mega – Part 2