Skip navigation

Tag Archives: game

Yay! Finally done with another game =D
This time it’s another release for a special person to me, to which I dedicate it to ^^
I’ve been scratching my head over this one, since seemingly this game is released under a lot of names, but finally managed to pin down the ones that are actually related story-wise, and came with 7 sets in total.
I was going to add the X68000 “port” of this game, but later I realised it’s actually just a mash-up with different levels from different versions of the game, so I might post this separately sometime in the future =)
The Tandy version of this is surprisingly very good (but then again which game didn’t sound great on it’s own custom music chip =D), so definitely give that one a try!
Also I should credit and thanks tikalat from over at Vogons forums for the both IBM-PC and Tandy sets for sending me his tool to ease my work ^^

As a side note I also added PlayStation and Saturn sets for Transport Tycoon.

List of Ports and Downloads

Here I am again with a japanese-only game. Most of this game’s ports were made in japan and very little was invested for the western market, so I don’t expect many of you to know this title, much like it’s prequel. Luckly there is a fan-made translation for this gem on the SNES.
It’s a fun puzzle game, and yet again brings nostalgic feelings to me of wasting my summer days playing the game’s “championships” and laughing at the cutscenes =D

Besides this I also added a GameGear set and fixed the SNES set for this game’s prequel.

List of Ports and Downloads

Game Release Date: 1995
Composer: Unknown Composer


Codec: FLAC
Tracks: 15
Channels: Stereo
Bit Depth: 16bit
Sample Rate: 44100Hz (1 track) + 22050Hz (13 tracks)


Download
Mega

Game Release Date: 1994
Composers: Tsuyoshi Matsushima, Masanobu Tsukamoto, Toshiaki Sakoda, Einosuke Nagao


Codec: FLAC
Tracks: 15
Channels: Stereo
Bit Depth: 16bit
Sample Rate: 48000Hz


Download
Mega

So here I am with another release, probably quicker than you expected =D
I decided to take this game since it brings me quite some nostalgia during this time of the year (I have this thing where I play some games on certain seasons). I remember this game being very difficult to get the hang of, also for it’s very steep learning curve, but nonetheless very enjoyable =)

Also I chose it because it seemed easy to do, and also tikalat was nice enough to provide me with a tool to play all the tunes in the IBM-PC ports ^^
But in the end it turned out the exact opposite, as it was quite difficult to deal with. The reason for that is that it has a lot of obscure japanese variations that are all related to it. They took some time to manipulate, tag and organise, but despite that I’m still missing the FM Towns and PC-98 sets, which is a bummer =(
But anyway, enough with the talk, let’s get down to business!

List of Ports and Downloads

*phew* This game was a lot to tackle with and incidentally it is also the longest soundtrack I worked on as of yet (+2hrs). The MT-32 set took me away 4 days and the FM one took me even more thant that, trying to figure out of a way to record it without actually having to do it mid-game. The problem is that when extracting the sound files from a Sierra/Dynamix game is that it doesn’t loop as it would in the game, so I’d have to modify the files in such a way that they would loop accordingly.
This was easy-peasy with the MT-32 set as I only had to modify the SMF (Standard MIDI files) to make them loop. But with the FM ones that wasn’t possible, so I had to manually edit the recordings instead. It was quite a hassle, but still better and easier than record in-game. ^^
If you notice anything wrong in the way the songs loop in the FM set, or if you happen to know how the songs are titled please let me know. Also let me know if any tracks in the FM set sound weird or not how they were supposed to (aside from the stereo FM that wasn’t available in-game). I know for certain I gave up on looping 2 songs (in the FM set) simply because I couldn’t for the life of me figure out where the looping points were.

But regardless of the technical banter above this soundtrack blows my ears off, it’s that awesome!
In my childhood/early teens I played this game on a SoundBlaster 16 card on my old PC (I think it was a 486DX ^^), but now that I got to sample the MT-32 soundtack, it sounds ten times better, and doesn’t compare at all. You can really tell this soundtrack was specially designed for it, as opposed to other Sierra games that focused more on the AdLib or SoundCanvas =)
Also, have you noticed that the more you progressed in the game, the uglier that character portraits looked and the jerkier the animation becomes? Also at some points you can really notice the game wasn’t quite finished as it lacks some polish ^^
But regardless, hope you enjoy this gem that took so much of my time to finish =D

List of Ports and Downloads



If you’re interested to help and have any Roland modules from the MT or CM series, you can download the MIDI files with SysEx commands here and contact me here
If you link this anywhere else please credit me and this site. Thanks =D

Game Release Date: 1991
Composers: Chris Stevens, Jan Paul Moorhead, Don Latarski


Codec: FLAC
Tracks: 116
Channels: Stereo
Bit Depth: 16bit
Sample Rate: 32000Hz


Download
Mega – Part 1
Mega – Part 2

Game Release Date: 1991
Composers: Chris Stevens, Jan Paul Moorhead, Don Latarski


Codec: FLAC
Tracks: 115
Channels: Stereo
Bit Depth: 16bit
Sample Rate: 48000Hz


Download
Mega – Part 1
Mega – Part 2

Game Release Date: 1994
Composers: Matt Furniss


Codec: FLAC
Tracks: 6
Channels: Stereo
Bit Depth: 16bit
Sample Rate: 44100Hz


Download
Mega
Recording provided by Stefan L.

Game Release Date: 1994
Composers: John Hare, Richard Joseph


Codec: FLAC
Tracks: 6
Channels: Stereo
Bit Depth: 16bit
Sample Rate: 48000Hz


Download
Mega
[Provided by Stefan L]