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Tag Archives: commodore

Note: This “lost” soundtrack was on what appears to be on an earlier demo of Lemmings released somewhere around 1990. This music cannot be heard throughout the demo itself, but rather the mod files need to be extracted out of the disk itself. Mindless at lemmingsforums.net was the one to extract the data files, and you can download the original files here. The files in this set are sorted in a random order, as there is no way to figure out on which levels the tracks were assigned.

Game Release Date: 1990
Composer: Brian Johnston

Codec: FLAC
Tracks: 20
Channels: Stereo
Bit Depth: 16bit
Sample Rate: 48000 Hz


Download
Mega – Part 1
Mega – Part 2

Game Release Date: 1991
Composer: Paul Tonge

Codec: FLAC
Tracks: 13
Channels: Mono
Bit Depth: 16bit
Sample Rate: 48000 Hz


Download
Mega

Game Release Date: 1990
Composer: Pierre-Eric Loriaux

Codec: FLAC
Tracks: 17
Channels: Stereo
Bit Depth: 16bit
Sample Rate: 48000 Hz


Download
Mega

Game Release Date: 1992
Composers: Keith Tinman, Dean Evans, Jonathan Dunn

Codec: FLAC
Tracks: 12
Channels: Stereo
Bit Depth: 16bit
Sample Rate: 48000Hz


Download
Mega

Game Release Date: 1987
Composers: Chris Grigg, David Lawrence

Codec: FLAC
Tracks: 3
Channels: Mono
Bit Depth: 16bit
Sample Rate: 48000Hz


Download
Mega

Composer: Allister Brimble
Game Release Date: 1993


Format: FLAC
Audio rate: 48000Hz
Bit Depth: 16bit
Tracks: 11
Channels: Stereo



Mega – Part 1
Mega – Part 2

Yet another double-release, yay! This time was done inadvertently and I’ll explain why.

This is a platformer that’s considered a gem in the Amiga community, being called “Amiga’s own version Sonic the Hedgehog”, to the same fashion that Jazz Jackrabbit was dubbed with the same title in IBM-PC’s case. I remember having a great deal of frustration with the game when I was little, very hard to beat, even the first level! Strangely I remember this game having more sound options when I played it on my old (now defunct) 486DX machine, but it seems not to be the case. The game had the same sample-based music as on the Amiga (booooring!), but still the game’s soundtrack was worth doing it so here you go:

Composer: Allister Brimble
Game Release Date: 1993


Format: FLAC
Audio rate: 48000Hz
Bit Depth: 16bit
Tracks: 11
Channels: Stereo



Download


So as the above soundtrack is not that big or long, I decided to slap to this post the next game I had on my to-do list, which is the X68000 port of Castlevania (Akumajo Dracula). This is an odd one, and as I’ve explained in the previous Castlevania release, I kept this one separate due for the fact that it uses different music compared to the original game. That’s the reason why I’ll be calling it this way, to avoid confusion. Konami are quite well known for not “conforming” well with their ports, releasing them haphazardly. But I think this time it’s to our benefit, as this way members of the Konami Kukeiha Club got to use the full capabilities of the X68000. I really recommend you give both versions of the game’s soundtrack a listen! 🙂

List of Ports and Downloads

Game Release Date: 1993
Composers: Richard Joseph, Jon Hare

Codec: FLAC
Tracks: 7
Channels: Stereo
Bit Depth: 16bit
Sample Rate: 48000Hz


Download
Mega

Game Release Date: 1991
Composer: Rudolf Stember

Codec: FLAC
Tracks: 21
Channels: Stereo
Bit Depth: 16bit
Sample Rate: 48000Hz


Download
Mega

Game Release Date: 1991
Composers: Philip Jespersen

Codec: FLAC
Channels: Stereo
Bit Depth: 16bit
Sample Rate: 48000Hz


Download
Mega