Skip navigation

Tag Archives: amiga

Hello there chiptune enthusiasts! Terribly sorry for the lack of anything new for the past 5 months. Been terribly busy, but I’ve also silently worked on VengefulChip, improving some stuff, all of which I’ll let you know of at the end of this post!
So since so much time has passed since the last “release”, I decided to record two different games for this occasion =D
In the case you don’t like sudden huge incoming chiptunes, remember: you can take it easily, one track at a time! j/k =P
But one thing’s clear: we’ve really got to stop meeting like this!

Anyway, onwards to the first game:

A fun little game, and is worthy of it’s franchise, all too bad that it was discontinued by Konami!
The soundtrack in it has a really light and nostalgic feel to it (I guess you’re starting to see a pattern here =P), but it’s noticeable that the Konami sound crew (or Konami Kukeiha Club) did take some inspiration from the earlier work they’ve done on the Gradius series.

List of Ports and Downloads


Not a very well-known game, perhaps it’s better known among the german audience, but it’s a gem nonetheless and I’m glad I had the opportunity to play it. Packs in quite a lot of humour, but don’t let that fool you, as it’s quite a fierce simulation game.
The soundtrack for it is very creative and interesting, and fits in quite nicely the humorous atmosphere of the game =D
I’d really recommend it to anyone who likes strategy/simulation games. Just make sure to avoid the IBM-PC MS-DOS version as it crashes at random times and has a few bugs. Too bad as it’s the version that has the best music, at least in my opinion!

List of Ports and Downloads


And now onto the updates:

I posted some of Grospixels’ albums on the VengefulChip YouTube channel (with their permission). Grospixels is a french web magazine for oldskool games, and they have made some very nice remixes of music from various old games, make sure you check them out!

From now on I’ll also post update videos on the YouTube channel from time to time. Thought it might be useful for the viewers on YT, as many of them probably don’t come on this site (they’re probably too lazy! =P)

I also re-done the MT-32 soundtracks of LSL2 and LSL3, this time through extracting the game music data, like with the rest of the games in the series. I’ve also posted the updated versions of the MT-32 soundtracks on YouTube for LSL1VGA through LSL6.

I’ve noticed that “Keep Tryin'” track from the TIM2 Macintosh II soundtrack was cut off for some strange reason, so now I fixed it and updated the archive, so make sure you re-download it, in case you’ve got it in the past.

Another fix was done to the X68000 port of Twinbee, this time I recorded the soundtrack from a better emulator, the old one had some timing issues and was less accurate. I also managed to add two more tracks, which I couldn’t capture last time due to time constraints causing me to not go far in the game.

And finally, I posted the Amiga soundtrack of Cannon Fodder, I know a lot of you asked me for it on my YouTube channel. I had some problems with this game under DeliPlayer, but now I solved it, so there you go! =D

That’s about it. Phew!

Game Release Date: 1993
Composers: Richard Joseph, Jon Hare

Codec: FLAC
Tracks: 7
Channels: Stereo
Bit Depth: 16bit
Sample Rate: 48000Hz


Download
Mega

Game Release Date: 1991
Composer: Rudolf Stember

Codec: FLAC
Tracks: 21
Channels: Stereo
Bit Depth: 16bit
Sample Rate: 48000Hz


Download
Mega

The beginning of the year has been so far hectic for me (yes again) and I haven’t been able to work on a lot, but I strived and I came up with Jazz Jackrabbit, the favourite replacement to Sonic The Hedgehog and Megaman in the IBM-PC world.
Because the game had extra chapters, and altogether they would have been to big for one download I decided to split them, so here you go:

Composers: Robert Allen, Joshua Jensen
Game Release Date: 1994, 1995 (CD Edition, Holiday Hare ’95)


Format: FLAC
Audio rate: 48000Hz
Bit Depth: 16bit
Tracks: 23 (Original), 9 (CD Edition), 5 (Holiday Hare)
Channels: Stereo



Original game Part 1Part 2
CD Expansion
Holiday Hare



As a bonus, I decided to throw in Supaplex too, since it was easy and quick to do. Have fun!

List of Ports and Downloads

Game Release Date: 1991
Composers: Philip Jespersen

Codec: FLAC
Channels: Stereo
Bit Depth: 16bit
Sample Rate: 48000Hz


Download
Mega

So in the past month I’ve mostly been doing maintenance work on all the sets, updated the tagging to the new format I’ve been using and also fixed some sets that either had missing tracks or they had some acoustic problems. Here are the games in question that I updated, so make sure to re-download them in the case you got them in the past:

Lemmings – All sets (tagging), “Opening Theme” was renamed to “Opening – March of the Mods” since somebody let me know of the original composition’s name.
The Incredible Machine – All sets (tags), fixed weird looping on MT-32
Puyo Puyo – All sets (tagging), Arcade set was missing some tracks so I recorded everything again.
Grand Prix Circuit – All sets (tagging)
Cycles: International Grand Prix Challenge – All sets (tagging), Will have to find a way to access the Tandy music and add that set.
F-Zero (tagging)
Hyperzone (tagging)
Twinbee – All sets (tagging)
Cannon Fodder – All sets (tagging)
LSL1EGA, LSL1VGA, LSL2, LSL3, LSL5, LSL6 – All sets (tagging)
Sid And Al’s Incredible Toons – All sets (tagging)
Gradius – All sets (tagging)
The Incredible Machine 2 – All (tagging)
Lemmings 2 – All sets (tagging)
Raptor: Call of The Shadows – All sets (tagging)
Transport Tycoon Deluxe – All sets (tagging), GeneralMIDI – Recorded MIDI data from the DOS version of the game instead of Windows
SimCity 2000 – All sets (tagging)
Gradius II – All sets (tagging)
Willy Beamish – MT-32 – tagging fix on two tracks, fix “Glassy Class” fade out

Also since the MT-32 sets of LSL1VGA, LSL5 and LSL6 have some artefacts through them from the preceding songs in some tracks (because of the heavy reverb) I decided to record them again from the extracted music files from the game and tone down the reverb so there would be a “cleaner” sound to them. I hope to finish this by christmas, so look forward to it! =D
I’ll announce when I’m done in the next release, but you can try to download the links in the meantime, as I’ll add them gradually.

I also might consider updating the AdLib sets from OPL2 to OPL3 later on, but I’ll have to think about it.

Game Release Date: 1990
Composer: Magyari András (?)

Codec: FLAC
Tracks: 14
Channels: Stereo
Bit Depth: 16bit
Sample Rate: 48000Hz


Download
Mega

So here I am with another release, probably quicker than you expected =D
I decided to take this game since it brings me quite some nostalgia during this time of the year (I have this thing where I play some games on certain seasons). I remember this game being very difficult to get the hang of, also for it’s very steep learning curve, but nonetheless very enjoyable =)

Also I chose it because it seemed easy to do, and also tikalat was nice enough to provide me with a tool to play all the tunes in the IBM-PC ports ^^
But in the end it turned out the exact opposite, as it was quite difficult to deal with. The reason for that is that it has a lot of obscure japanese variations that are all related to it. They took some time to manipulate, tag and organise, but despite that I’m still missing the FM Towns and PC-98 sets, which is a bummer =(
But anyway, enough with the talk, let’s get down to business!

List of Ports and Downloads

Game Release Date: 1992
Composers: Matthew Nathan


Codec: FLAC
Tracks: 17
Channels: Stereo
Bit Depth: 16bit
Sample Rate: 48000Hz


Download
Mega

Game Release Date: 1994
Composers: Matt Furniss


Codec: FLAC
Tracks: 6
Channels: Stereo
Bit Depth: 16bit
Sample Rate: 44100Hz


Download
Mega
Recording provided by Stefan L.