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Tag Archives: amiga

So as I promised, this year has started with a BANG

(although a lot later than promised)

Been working on this from the start of the year, so yeah… took quite a while, and I wouldn’t have expected it to take more than a three weeks to finish.

Note to self: never make any more deadline promises on this site.



I don’t think this game needs any introduction, we’ve all played it and enjoyed it thoroughly (at least I know I did!). This game appears to have set the standard by which LucasArts’ sound team composed music, since all subsequent titles (Sam and Max: Hit the Road, MM: Day of the Tentacle, Indiana Jones and the Fate of Atlantis…). They all seem to have this jazz-infused funk sound to them, which I must add that it’s not at all in bad taste, just becomes a bit dull after a while.

This game is quite notorious for introducing iMuse, an interactive music system that generates music on the fly, changing instruments, or adding composite parts of a song depending on what actions you take in-game. While this might seem a nice idea, I kind of hate Michael Land for his initiative to make this system, since it made my job a lot harder 😛
Eventually they discontinued iMuse allegedly because the creators saw that people typically do not really notice much and that it was too much of a hassle (something I agree with them).
EDIT: As Mr. Eight-Three-One on YouTube points out, they haven’t really discontinued the iMuse system until the 00’s, but they didn’t use complicated “tricks” as they did in those older Lucas Arts adventure games (like Monkey Island 2, for instance).

So as I mentioned, it was quite difficult to work on this game, and I had to resort to various trickery to get the tracks to sound proper and clean (without SFX, no interferences, etc.). But that was no problem, since I can always take a challenge 😀
Unfortunately that also means that it would be quite impossible to record an “accurate” soundtrack of one port of this game that stays consistent with how the other ports sound. Like for example, the song that plays when inside LeChuck’s fortress has quite a lot of little bits of music that are added randomly to the main song/theme. So no matter what I do, I will not be able to make that song on the CM-32L port to sound the same as the Macintosh version (music arrangement-wise).

Also speaking of ports, I omitted the FM-Towns version, as it’s godawful, and would’ve took me another week to finish, so I thought it wasn’t worth it. Even just listening to the introduction music was enough to overfill my ears with a 1-year supply of out-of-tune merde.
But if you’d wish to listen to it regardless, write a post on VengefulChip’s subreddit, tweet me, or leave a comment on my videos 🙂
If enough people ask, I might get myself to do it.

So that’s about it, hope you enjoy this as much as I enjoyed working on it, and see you next time!

List of Ports and Downloads




Also, if you haven’t noticed, or aren’t following VengefulChip through the YouTube channel, Twitter, or the subreddit, I have posted the “lost soundtrack” of Lemmings. Essentially just a collection of music from one of the demo disks of Lemmings. The mod files have been ripped by Mindless at lemmingsforums.net.

Game Release Date: 1992
Composer: Robin Goldstein

Codec: FLAC
Tracks: 36
Channels: Stereo
Bit Depth: 16bit
Sample Rate: 48000 Hz


Download
Mega – Part 1
Mega – Part 2

Note: This “lost” soundtrack was on what appears to be on an earlier demo of Lemmings released somewhere around 1990. This music cannot be heard throughout the demo itself, but rather the mod files need to be extracted out of the disk itself. Mindless at lemmingsforums.net was the one to extract the data files, and you can download the original files here. The files in this set are sorted in a random order, as there is no way to figure out on which levels the tracks were assigned.

Game Release Date: 1990
Composer: Brian Johnston

Codec: FLAC
Tracks: 20
Channels: Stereo
Bit Depth: 16bit
Sample Rate: 48000 Hz


Download
Mega – Part 1
Mega – Part 2

Here we go again with another game. As I mentioned previously (or rather a few weeks ago) here, this is going to be a request I’m going to do for Daniel T. who is the first person to donate anything to this project 😀

This is one of those games that go by multiple names, scattered across all regions, so to avoid any confusion I’m going to refer to this game by it’s most often used name (also it’s the original japanese name of the arcade game, after which all the other ports were made).

It’s quite a fun and cute (not to mention nonsensical!) puzzle/platformer game that I vaguely remember playing as a little kid on the SNES (though it was the sequel of this one, although I find the prequel much better). The musical score is overall excellent (as you’d come to expect from japanese composers) and I have enjoyed every second of listening to it while recording.
What I really enjoy about these sorts of the games is that it makes the player travel through quite a few landmarks around the globe, and for a geography freak like myself I really enjoy being able to see all the neat little backgrounds and as a kid I would enjoy learning about new places.

Unfortunately I could not work on two ports of the game, namely the Amstrad CPC and ZX Spectrum ones, as they don’t have any option to disable the sound effects, and they perpetually ring throughout the game (and I can’t pause the game either, to be able to hear only the background music). Fortunately at least the CPC version sounds similar to the Atari ST one, so you won’t miss much. If in the future I find a way of properly recording from those platforms, I promise I’ll add those sets as well.
Also for some reason, my recordings from the Arcade version of the game seem to be at a slightly higher tempo than what I’ve heard it some longplay videos (I always watch those when I record a set to make sure I’ve properly tagged the songs in order of appearance in the game), and I’m not sure if it’s an emulation issue or that’s supposed to sound like, so please let me know which way it’s supposed to sound, and maybe even provide some recordings if you’re able. 🙂
So now that I’ve done the talking, here you go:

List of Ports and Downloads

Enjoy! 😀

Game Release Date: 1990
Composer: Pierre-Eric Loriaux

Codec: FLAC
Tracks: 17
Channels: Stereo
Bit Depth: 16bit
Sample Rate: 48000 Hz


Download
Mega

This time I bring you the soundtrack from yet another puzzle game I enjoyed a few years back 😀
(still do enjoy playing the game actually!).
I didn’t use to remember this game for it’s soundtrack, mainly because it didn’t seem to me that it had an outstanding one, but upon a closer inspection now, I really got to like it even more. And of course, it sounds the best on the CM-32L, as usual from Roland’s modules 😀
Unfortunately that one set is lacking, as I could not record in-game (if you would play the game itself, you will know why) so I had to use Hoot to record the soundtrack, and apparently it misses one track. Oh well, I’ll try to see if I can fix it, after which I’ll update the link to the download and re-upload the fixed video 🙂

List of Ports and Downloads



Game Release Date: 1992
Composers: Keith Tinman, Dean Evans, Jonathan Dunn

Codec: FLAC
Tracks: 12
Channels: Stereo
Bit Depth: 16bit
Sample Rate: 48000Hz


Download
Mega

Composer: Allister Brimble
Game Release Date: 1993


Format: FLAC
Audio rate: 48000Hz
Bit Depth: 16bit
Tracks: 11
Channels: Stereo



Mega – Part 1
Mega – Part 2

Yet another double-release, yay! This time was done inadvertently and I’ll explain why.

This is a platformer that’s considered a gem in the Amiga community, being called “Amiga’s own version Sonic the Hedgehog”, to the same fashion that Jazz Jackrabbit was dubbed with the same title in IBM-PC’s case. I remember having a great deal of frustration with the game when I was little, very hard to beat, even the first level! Strangely I remember this game having more sound options when I played it on my old (now defunct) 486DX machine, but it seems not to be the case. The game had the same sample-based music as on the Amiga (booooring!), but still the game’s soundtrack was worth doing it so here you go:

Composer: Allister Brimble
Game Release Date: 1993


Format: FLAC
Audio rate: 48000Hz
Bit Depth: 16bit
Tracks: 11
Channels: Stereo



Download


So as the above soundtrack is not that big or long, I decided to slap to this post the next game I had on my to-do list, which is the X68000 port of Castlevania (Akumajo Dracula). This is an odd one, and as I’ve explained in the previous Castlevania release, I kept this one separate due for the fact that it uses different music compared to the original game. That’s the reason why I’ll be calling it this way, to avoid confusion. Konami are quite well known for not “conforming” well with their ports, releasing them haphazardly. But I think this time it’s to our benefit, as this way members of the Konami Kukeiha Club got to use the full capabilities of the X68000. I really recommend you give both versions of the game’s soundtrack a listen! 🙂

List of Ports and Downloads

So what I omitted saying last time is that while I couldn’t work on any new game here on VengefulChip I was uploading stuff to CVGM. The reason why I didn’t say is because I wasn’t yet done, so now that I am, I decided to make an update post, yay! 😀

CVGM is an internet-based radio that streams classic game/cracktro/demoscene music, especially chiptunes but also music from more modern games, including contemporary titles. It has a very fun community , large database of music, and you can do requests, so that your selected songs would play on the radio.
I would really recommend you to give it a try 🙂

Also, expect another game soundtrack at the beginning of the following week!