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Tag Archives: 1995

Not much has happened over here in the past two months, and I would like to apologise for that. Life unfortunately takes over at times, and as much as I’d love to work more on this project, sometimes I end up not have nearly any time at all. No this doesn’t mean that I’m resigning from posting new soundtracks, just that it’ll probably take a while between releases at times, depending on how crowded my schedule is.

So anyway, this time I decided to work on A-Train’s (A列車で行こう3) sequel. Even though the music of this game is not that impressive in the japanese versions, it’s still quite nice to listen to. Although I have to add that the MT-32 version of it sounds fabulous, even on a mediocre composition effort. Then again, when was it even a MT-32 game soundtrack I didn’t like? Haha.
Doubt it many would know these games, or their western counterparts, which did not sell that well when they were released, I still hope you’ll give them a try.
Speaking of the western releases, the AdLib set might have one track missing (“Economic Upturn”), as I could not have triggered it to play in-game in the limited time I had to play the game. And since I could not record it from other sources, such as with HooT, I had to leave it out for now, but I’ll update the set once I have the time to play the game for a bit longer, and trigger the sound piece).
Please also note that I haven’t played the japanese versions of the game that much (or I haven’t been very good at them), so I wasn’t sure how to name some of the tracks.
If you know how to name them or at which events they play, please do let me know! 🙂

List of Ports and Downloads




As a side note, in the following period (1-2 months) I’ll likely not post any new stuff, instead I’ll focus on fixing some of the existing sets, as I have noticed a lot of mistakes I made in recording or tagging those sets. Also I’ll probably update some MT-32/CM-32L/LAPC-1 sets, as the newer versions of MUNT allow for a more

Also I added the SC-88 set for Transport Tycoon (Deluxe), so make sure to check it out!

Game Release Date: 1995
Composer: Daisuke Nakakaze (中風 大輔)

Codec: FLAC
Tracks: 19
Channels: Stereo
Bit Depth: 16bit
Sample Rate: 44100 Hz


Download
Mega

Game Release Date: 1995
Composers: Thierry Carron

Codec: FLAC
Tracks: 11
Channels: Stereo
Bit Depth: 16bit
Sample Rate: 44100 Hz


Download
Mega

Game Release Date: 1995
Composers: Thierry Carron

Codec: FLAC
Tracks: 6
Channels: Mono
Bit Depth: 16bit
Sample Rate: 49617 Hz


Download
Mega

Game Release Date: 1994
Composers: John Broomhall

Codec: FLAC
Tracks: 23
Channels: Stereo
Bit Depth: 16bit
Sample Rate: 44100 Hz


Download
Mega – Part 1
Mega – Part 2

Posting this later than intended, I meant to post this two to three weeks ago as I wanted to post another game by the end of the year, but alas I got caught up in a lot of stuff that I had to do, my schedule became quite crammed. Unfortunately I won’t be able to finish the other game in time, so I’ll have to leave it for January. At least you’ll have another reason to look forward to the new year as the other game is a major title, and (as with most of the titles posted here) doesn’t have the full soundtrack available anywhere 😀
But enough spoilers for now, let’s talk about this release!

The game is quite fun as with the previous games in the Lemmings series, and the music is quite good, except it has repetitive themes and the rhythm gets a bit stale upon multiple listens. It’s still quite the contender, but could be a lot better.
If you’ve never played the game and you were to try it out, you’d surely be creeped out by the wonky CGI, annoyed at the clumsy controls and confused by the layout of the levels.
The LAPC-1 (MT-32) set sounds a bit odd on some tracks, which is understandable considering that the game music was composed and intended for Roland SCC-55, but still sounds better than many conversions of other games.
I’ll also have to apologise for the improper instrument volumes in the GeneralMIDI set. I did not have any way of extracting the midi data out of the game, so I could only record the midi commands out of DOSBox, and that isn’t always very accurate, and that makes it harder to tamper with the instruments and their volumes. So it ended up not sounding that great with the soundfont used. If I’ll ever be able to extract the midi data out of the game, I promise to update the GM set 🙂
One last thin I need to specify: the CDDA set is exactly the same as on Sony PlayStation and Sega Saturn, so I omitted adding the latter two as they’re redundant.

List of Ports and Downloads

Game Release Date: 1995
Composer: Philip Morris

Codec: FLAC
Tracks: 32
Channels: Mono
Bit Depth: 16bit
Sample Rate: 49716 Hz


Download
Mega – Part 1
Mega – Part 2

Game Release Date: 1995
Composer: Philip Morris

Codec: FLAC
Tracks: 38
Channels: Stereo
Bit Depth: 16bit
Sample Rate: 48000 Hz


Download
Mega – Part 1
Mega – Part 2
Mega – Part 3

Game Release Date: 1995
Composer: Philip Morris

Codec: FLAC
Tracks: 32
Channels: Stereo
Bit Depth: 16bit
Sample Rate: 48000 Hz


Download
Mega – Part 1
Mega – Part 2
Mega – Part 3

Game Release Date: 1995
Composer: Philip Morris

Codec: FLAC
Tracks: 23
Channels: Stereo
Bit Depth: 16bit
Sample Rate: 44100 Hz


Download
Mega – Part 1
Mega – Part 2