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Here’s the infamous game, by Lucas Arts (yes, I’m having an adventure game fever, more soundtracks from this company to come in the future though :D). The game itself doesn’t have many songs included (except the NES and Famicom ports), but I chose it as I wanted something quick to transition to the next game which is quite well-known, and the soundtrack is very memorable, I’m not going to give out any more hints though 😛
Hopefully it’ll be done by the end of this week, so look forward to that!
Anyway, back to Maniac Mansion, it was quite fun to play the game again, and as with most of the games I post here, it brought me a lot of memories of how this game used to creep the hell out of me when I was little, haha. And as with Loom, I skipped the Atari ST port since it sounded exactly like the enhanced Tandy one.

List of Ports and Downloads






So today I decided to hop into the reddit bandwagon, and I’ll be posting all the releases there.
Also from now on I’ll use that as a contact platform, since the contact form on this site doesn’t work properly (and I’m too lazy to make a better one 😛 ) plus that it gets into my email account’s spam folder for whatever reason. So from now on you can post your questions and comments/suggestions there 🙂
Though don’t forget to read the rules and add the appropriate flair to each post!
Subscribe there if you’re interested and you’ll get updates there, similar to an RSS feed 😀
Also don’t forget to subscribe on the YouTube channel if you haven’t done that already!

~Also hopefully by next week I’ll have something new for you guys~

So this time it’s Loom that I chose to post, so hopefully your wait was worth it (more than one month, ugh!)
I have vague memories of this game from when I played The Secret of Monkey Island, there was Cob, one of the characters in Loom advertising for the game, but I never really got interested in playing it until two years ago. The game has some arranged scores by Tchaikovski (all from Swan Lake), and while I’m not a fan of his works (I’m more of a Bach/Liszt/Debussy fan in terms of classical music), it’s still fun to listen to all the different interpretations done by each platform 😀
There were two duped plaforms that I didn’t include, namely Atari ST (sounded exactly like the Tandy version) and FM Towns (all of it’s tracks were already available in the PC-Engine version, and the latter had some extras, so I chose to post that version instead)

List of Ports and Downloads

Yet another double-release, yay! This time was done inadvertently and I’ll explain why.

This is a platformer that’s considered a gem in the Amiga community, being called “Amiga’s own version Sonic the Hedgehog”, to the same fashion that Jazz Jackrabbit was dubbed with the same title in IBM-PC’s case. I remember having a great deal of frustration with the game when I was little, very hard to beat, even the first level! Strangely I remember this game having more sound options when I played it on my old (now defunct) 486DX machine, but it seems not to be the case. The game had the same sample-based music as on the Amiga (booooring!), but still the game’s soundtrack was worth doing it so here you go:

Composer: Allister Brimble
Game Release Date: 1993


Format: FLAC
Audio rate: 48000Hz
Bit Depth: 16bit
Tracks: 11
Channels: Stereo



Download


So as the above soundtrack is not that big or long, I decided to slap to this post the next game I had on my to-do list, which is the X68000 port of Castlevania (Akumajo Dracula). This is an odd one, and as I’ve explained in the previous Castlevania release, I kept this one separate due for the fact that it uses different music compared to the original game. That’s the reason why I’ll be calling it this way, to avoid confusion. Konami are quite well known for not “conforming” well with their ports, releasing them haphazardly. But I think this time it’s to our benefit, as this way members of the Konami Kukeiha Club got to use the full capabilities of the X68000. I really recommend you give both versions of the game’s soundtrack a listen! 🙂

List of Ports and Downloads

So what I omitted saying last time is that while I couldn’t work on any new game here on VengefulChip I was uploading stuff to CVGM. The reason why I didn’t say is because I wasn’t yet done, so now that I am, I decided to make an update post, yay! 😀

CVGM is an internet-based radio that streams classic game/cracktro/demoscene music, especially chiptunes but also music from more modern games, including contemporary titles. It has a very fun community , large database of music, and you can do requests, so that your selected songs would play on the radio.
I would really recommend you to give it a try 🙂

Also, expect another game soundtrack at the beginning of the following week!

Hello there chiptune enthusiasts! Terribly sorry for the lack of anything new for the past 5 months. Been terribly busy, but I’ve also silently worked on VengefulChip, improving some stuff, all of which I’ll let you know of at the end of this post!
So since so much time has passed since the last “release”, I decided to record two different games for this occasion =D
In the case you don’t like sudden huge incoming chiptunes, remember: you can take it easily, one track at a time! j/k =P
But one thing’s clear: we’ve really got to stop meeting like this!

Anyway, onwards to the first game:

A fun little game, and is worthy of it’s franchise, all too bad that it was discontinued by Konami!
The soundtrack in it has a really light and nostalgic feel to it (I guess you’re starting to see a pattern here =P), but it’s noticeable that the Konami sound crew (or Konami Kukeiha Club) did take some inspiration from the earlier work they’ve done on the Gradius series.

List of Ports and Downloads


Not a very well-known game, perhaps it’s better known among the german audience, but it’s a gem nonetheless and I’m glad I had the opportunity to play it. Packs in quite a lot of humour, but don’t let that fool you, as it’s quite a fierce simulation game.
The soundtrack for it is very creative and interesting, and fits in quite nicely the humorous atmosphere of the game =D
I’d really recommend it to anyone who likes strategy/simulation games. Just make sure to avoid the IBM-PC MS-DOS version as it crashes at random times and has a few bugs. Too bad as it’s the version that has the best music, at least in my opinion!

List of Ports and Downloads


And now onto the updates:

I posted some of Grospixels’ albums on the VengefulChip YouTube channel (with their permission). Grospixels is a french web magazine for oldskool games, and they have made some very nice remixes of music from various old games, make sure you check them out!

From now on I’ll also post update videos on the YouTube channel from time to time. Thought it might be useful for the viewers on YT, as many of them probably don’t come on this site (they’re probably too lazy! =P)

I also re-done the MT-32 soundtracks of LSL2 and LSL3, this time through extracting the game music data, like with the rest of the games in the series. I’ve also posted the updated versions of the MT-32 soundtracks on YouTube for LSL1VGA through LSL6.

I’ve noticed that “Keep Tryin'” track from the TIM2 Macintosh II soundtrack was cut off for some strange reason, so now I fixed it and updated the archive, so make sure you re-download it, in case you’ve got it in the past.

Another fix was done to the X68000 port of Twinbee, this time I recorded the soundtrack from a better emulator, the old one had some timing issues and was less accurate. I also managed to add two more tracks, which I couldn’t capture last time due to time constraints causing me to not go far in the game.

And finally, I posted the Amiga soundtrack of Cannon Fodder, I know a lot of you asked me for it on my YouTube channel. I had some problems with this game under DeliPlayer, but now I solved it, so there you go! =D

That’s about it. Phew!

Another quick release, which took me a bit more time, but I took advantage of the fact that I had some free time in the last few days. So I present you Aerobiz!
Another fun strategy game that I grew to like, and was the first ever such game to have played on a console (through emulation of course), this being SNES at first.
Then I discovered it’s japanese counterpart for the X68000, and I was hooked with the advantages it had: mouse control and the extra large screen space that machine offered, amazing!
Anyway, as always:

List of Ports and Downloads

The beginning of the year has been so far hectic for me (yes again) and I haven’t been able to work on a lot, but I strived and I came up with Jazz Jackrabbit, the favourite replacement to Sonic The Hedgehog and Megaman in the IBM-PC world.
Because the game had extra chapters, and altogether they would have been to big for one download I decided to split them, so here you go:

Composers: Robert Allen, Joshua Jensen
Game Release Date: 1994, 1995 (CD Edition, Holiday Hare ’95)


Format: FLAC
Audio rate: 48000Hz
Bit Depth: 16bit
Tracks: 23 (Original), 9 (CD Edition), 5 (Holiday Hare)
Channels: Stereo



Original game Part 1Part 2
CD Expansion
Holiday Hare



As a bonus, I decided to throw in Supaplex too, since it was easy and quick to do. Have fun!

List of Ports and Downloads

Look behind you, a three headed monkey!
Just kidding, been a while since I’ve worked on anything, this time of the year is always hectic. But I finally managed to set aside some time to work on this.
It’s been fun to work on this, since it also brings a lot of memories (seems to happen an awful lot, eh?)
Hope you enjoy, and by this I want to wish you all a happy new prosperous year, with many more recordings to come =D

List of Ports and Downloads

And as promised in the previous post, I “fixed” the MT-32/CM-32L sets for: LSL1VGA, LSL5 and LSL6
In some songs, the looping is much better than heard in the games, due to the fact that I’ve looped the midis by hand.
Speaking of which, if you had a MT-32 or compatible module, and you would like to give a helping hand, please contact me, so I could send you the stuff you need for recording.
Other specific “improvements”:
LSL5 – five new tracks were added of which 4 are unused in the game. Also I’m not sure if this was a software issue or if the midi extractor I used has some problems with this game in particular, but in many tracks there are some instruments missing. A very prominent example is the chimes, but since they sound “natural” in the tracks, I decided to leave them as-is. If anyone has some info on this please do let me know.
LSL6 – 4 new tracks added, all unused in the game plus fixed some quirks with some instruments (ah, the joys of directly slapping GM music onto the MT-32)

In the future I plan to fix the AdLib sets for the three above games and record on DualOPL/OPL3 instead with a tool provided by NewRisingSun of Vogons, and perhaps re-do the MT-32 set of LSL2 and LSL3.

So in the past month I’ve mostly been doing maintenance work on all the sets, updated the tagging to the new format I’ve been using and also fixed some sets that either had missing tracks or they had some acoustic problems. Here are the games in question that I updated, so make sure to re-download them in the case you got them in the past:

Lemmings – All sets (tagging), “Opening Theme” was renamed to “Opening – March of the Mods” since somebody let me know of the original composition’s name.
The Incredible Machine – All sets (tags), fixed weird looping on MT-32
Puyo Puyo – All sets (tagging), Arcade set was missing some tracks so I recorded everything again.
Grand Prix Circuit – All sets (tagging)
Cycles: International Grand Prix Challenge – All sets (tagging), Will have to find a way to access the Tandy music and add that set.
F-Zero (tagging)
Hyperzone (tagging)
Twinbee – All sets (tagging)
Cannon Fodder – All sets (tagging)
LSL1EGA, LSL1VGA, LSL2, LSL3, LSL5, LSL6 – All sets (tagging)
Sid And Al’s Incredible Toons – All sets (tagging)
Gradius – All sets (tagging)
The Incredible Machine 2 – All (tagging)
Lemmings 2 – All sets (tagging)
Raptor: Call of The Shadows – All sets (tagging)
Transport Tycoon Deluxe – All sets (tagging), GeneralMIDI – Recorded MIDI data from the DOS version of the game instead of Windows
SimCity 2000 – All sets (tagging)
Gradius II – All sets (tagging)
Willy Beamish – MT-32 – tagging fix on two tracks, fix “Glassy Class” fade out

Also since the MT-32 sets of LSL1VGA, LSL5 and LSL6 have some artefacts through them from the preceding songs in some tracks (because of the heavy reverb) I decided to record them again from the extracted music files from the game and tone down the reverb so there would be a “cleaner” sound to them. I hope to finish this by christmas, so look forward to it! =D
I’ll announce when I’m done in the next release, but you can try to download the links in the meantime, as I’ll add them gradually.

I also might consider updating the AdLib sets from OPL2 to OPL3 later on, but I’ll have to think about it.